Applying Computer games as an Instrument to Stimulate Creativity in the Scientific Research Process

Palikova N and Kovatcheva E (2016) Applying Computer games as an Instrument to Stimulate Creativity in the Scientific Research Process in the Proceeding of the UNESCO International Workshop QED'16: Technology Advanced Quality Learning for ALL, June 13-15, 2016, Sofia, Bulgaria (in print)

PubYear: 
2016
Type: